More

    Street Fighter V: Champion Edition ‘definitive’ update is out now, general patch notes

    The definitive update is finally out now for Street Fighter V: Champion Edition! As previously announced, the update adds new in-game filters, tracksuit colors, CAP-JAMS remixes and more. Read up on patch notes about general adjustments below:

    Combo Counts

    The specifics of the adjustments made to combo counts are detailed below.

    – Combo Count Start Value
    The numerical value used to indicate when an air combo starts from a particular move.
    The smaller a move’s combo start value is, the easier it is for that move to begin an air combo, and vice-versa.

    – Combo Count Gain
    A numerical value that increases when a move is incorporated into an air combo.
    The smaller a move’s combo start gain is, the easier it is for that move to begin an air combo, and vice-versa.

    – Combo-Count Limit
    A numerical value used to determine up to which point a move can land in an air combo.
    The larger the combo-count limit a move has, the easier that move can be incorporated into a combo.

    Normal Backward/Forward Throw Priority

    Currently fixing an issue that occurs during normal throws where inputting a direction opposite to the direction you wish to throw an opponent
    1F before the button input causes you to not throw the opponent in the intended direction.

    Adjustment of Mid-Air Combo Difficulty in the Corner

    When using forward-moving follow-up attacks against opponents knocked back in mid-air at the edge of the screen, there were some cases where attacks would pass through the opponent and miss.
    Since this made the difficulty of air combos performed at the edge of the screen unintentionally high, some moves were adjusted so that they don’t pass through opponents when performed as part of air combos at the edge of the screen.

    For more on relevant moves, please refer to each character’s command list.

    Game Behavior When Absorbing an Opponent’s Guard-Break Technique with a Move

    Fixed an issue where the guard break scaling value was added to the damage incurred when attacked while absorbing an opponent’s guard break technique with a move.

    We have also made other minor fixes and improvements.

    More in-depth character patch notes are available here via Capcom’s official website. Lastly, Street Fighter V: Champion Edition is available on PS4 and PC via Steam worldwide. Stay tuned at Final Weapon for the latest Japanese gaming news and updates!

    Patreon
    Support us over on Patreon!
    SourceCapcom
    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

    Latest articles

    Latest Articles