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    Nagoshi Studio established, led by Toshihiro Nagoshi & former SEGA/Yakuza series staff

    The official Nagoshi Studio website is live and operations are underway in Shibuya, Tokyo! The new development studio was established in November 2021 as a subsidiary to NetEase Games, led by former SEGA COO/Yakuza series director Toshihiro Nagoshi. Former SEGA and Yakuza staff also joined the studio such as producers Daisuke Sato and Kazuki Hosokawa. The studio aims to deliver high-end games with worldwide releases as their primary focus. Here’s a special message from Toshihiro Nagoshi:

    The sea change that began in the entertainment industry in the late 20th century has brought even greater change to the industry in the 21st century.
    Changes to entertainment content, how it’s made and the business model driven by technology and infrastructure advances have sparked a paradigm shift What only yesterday
    had been considered the height of cool now suddenly becomes outdated before you know it.
    For creators, this makes working in the industry today incredibly challenging.
    But no matter how the times change, I believe that what people essentially want from entertainment has not changed one bit.

    People see their dreams in entertainment.
    People look to entertainment to give them hope in life, to soothe them in times of difficulty, and to add excitement in happy times. People look to entertainment to provide the spark for all kinds of events.
    The appetite For Entertainment Is The Same Today As It Was In The Past.
    There Are Obviously Differences Between The Past And The Present In How Entertainment Is Consumed, Its Volume And Velocity, But Its Essence Remains The Same.
    The Only Way To Deliver This Essence To The world is if all creators approach the works they create with seriousness and clarity while grinding away to get closer to reaching the ideal.

    This may sound like an overly simplistic
    goal.
    But even the most talented creators cannot fully unleash their abilities in isolation.
    I believe that the first step to creating high-quality titles and delivering the essence of entertainment with strong motivation starts with creating an open atmosphere in the studio.

    This means having open-ended discussions that ignore seniority and hierarchy.
    This means not fearing mistakes while also not being afraid to correct them, and treating failures as assets. This means not giving up on reaching the ideal, and fighting to get closer to it This
    may seem so simple, but the simplest things can unexpectedly be the hardest to do, and at the same time the most important.
    Nagoshi Studio is committed to creating content for the world to enjoy from this atmosphere.

    Toshihiro Nagoshi

    Nagoshi Studio is also hiring planners, managers, artists and programmers here. Stay tuned at Final Weapon for the latest Japanese gaming news and updates!

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    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Deputy Editor in Chief of Final Weapon. With a passion for the Japanese gaming industry, Raul is a huge fan of Nintendo Switch, PC hardware, JRPGs and fighting/action games. business email: [email protected]

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