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    Virtua Fighter 5: Ultimate Showdown meant to revive the brand instead of profit, performed better than anticipated

    In a new interview at Dengeki Online, chief producer Seiji Aoki shared some interesting tidbits about Virtua Fighter 5: Ultimate Showdown, its purpose and overall reception. According to Aoki, the game was developed without profits in mind. The game was meant to revive the Virtua Fighter brand and bring it to new players. It also reintroduced the fighting game to older players or players who have heard about the franchise but did not play it yet. Since profit was not the focus, SEGA discussed the game with Sony Interactive Entertainment and opted to make it a PS Plus game.

    Virtua Fighter 5: Ultimate Showdown would exceed SEGA’s expectations. The game performed well in both Japan and overseas in the west. Thanks to the success of Virtua Fighter 5: Ultimate Showdown, SEGA is now thinking about the future of the franchise. The roadmap for the next year or so for the game is already complete an Aoki wants to “liven up” the brand. Aoki is currently thinking and analyzing about what the next game could be like. Hopefully, Virtua Fighter 6 comes along to impress fans once again.

    In the meantime, stay tuned at Final Weapon for the latest Japanese gaming news and updates!

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    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected]

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