Haunted Chocolatier combat system details revealed

    ConcernedApe released a new blog post talking about Haunted Chocolatier’s combat system! The game is made almost entirely from scratch which includes the game’s combat. It’s not carried over from Stardew Valley but does have some similarities. There are new shield and stun mechanics which rewards players with a more technical approach to encounters. Check out what Concerned Ape had to say below:

    Haunted Chocolatier has a greater focus on combat, so it needs to be very fun, satisfying, and engaging, while also appropriately fitting into the big picture. You can rest assured that I’m not “copying and pasting” Stardew’s combat. On the contrary, almost everything in Haunted Chocolatier, including the combat, is completely coded (and drawn) from scratch.

    Here’s an example (unmute if you want to hear the sound):

    You may have noticed this from the earlier video footage, but there are shields in this game. Many attacks can be blocked with a shield, and in most cases, blocking an attack causes the enemy to become “stunned”. While an enemy is stunned, you can attack them much faster, as seen above.

    The shield/stun mechanic rewards more cautious, patient players who wait for a window of opportunity. But you don’t have to play like this, you could just as well charge in aggressively, and if you can pull it off, you’ll defeat enemies more quickly that way. There will be other off-hand items besides shields that will compliment different play styles.

    You might also notice that the sword swing animation looks different than it did in the original footage. That’s because I’m still working on everything, and it’s all a work in progress. Everything seen so far could still change before the game is finished. If you followed the development of Stardew Valley, this will be familiar.

    Haunted Chocolatier is in development for multiple platforms including PC. Stay tuned at Final Weapon for the latest gaming news and updates!

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    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Deputy Editor in Chief of Final Weapon. With a passion for the Japanese gaming industry, Raul is a huge fan of Nintendo Switch, PC hardware, JRPGs and fighting/action games. business email: [email protected]

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