In a recent interview at Japanese outlet Anan, Hideo Kojima talked about ideas for a future project. Kojima wants to make games that “change in real-time” and work as a “playground” for all types of players. He incorporated some ideas like this into his most recent work, Death Stranding: Director’s Cut. Anan then asked about how Kojima plans to continue evolving his games. Kojima references Boktai as inspiration, a Game Boy Advance game he worked on at Konami many years ago. Boktai focused on combating undead creatures as a vampire hunter while utilizing the GBA’s solar sensor hardware. Here’s what he had to say:

“I want to create a game that changes in real time. Even though there are people of different ages playing the game, they play it in the same way. Instead, I want a game to change based on where that player lives and that player’s unique perspective… Because you would defeat enemies using the sun’s light, Boktai would change based on where and when you play it. Features like that connect these in-game systems to real life.”

Kojima’s complex and unique ideas for games lead into some interesting games like Death Stranding and we can’t wait to see what else he has in store. Lastly, Death Stranding: Director’s Cut releases on September 24th for PS5. Stay tuned at Final Weapon for the latest Japanese gaming news and updates!

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