Nvidia’s DLSS 2.0 feature (deep learning super sampling) is highly regarded in the PC space as a rising technology for gaming. With Tensor Cores found on RTX GPUs, it uses machine-learning AI to natively upscale games to a desired resolution and performance target. For instance, COD Black Ops Cold War can reach frame rates of 120fps at medium settings in 4K with DLSS on the latest RTX 3060 Ti GPU. Epic Games has announced that Nvidia DLSS is now supported as a native plugin in Unreal Engine. This allows for developers to adapt DLSS technology as a native feature in development which means more games made in Unreal Engine will ship with the feature.

With DLSS being implemented in Unreal Engine, we can expect more games to support the feature coming soon. RTX GPUs will benefit greatly from this as more performance targets are achievable across the stack of hardware. This leads to speculation regarding rumors of Nvidia and Nintendo possibly using DLSS in a Switch successor. With the use of DLSS in Unreal Engine, the doors are open for more innovation across Nintendo hardware and PC gaming.

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