Update 1.5.0 is out now for Cadence of Hyrule on Switch! This update applies a ton of bug fixes and some new features. Check out the patch notes below:


  • Added a new page of save files, for a total of 6

  • Added a “random” option to the soundtrack select screen

  • Wipe the leaderboards


  • The player is prevented from changing state when picking up an item while holding out a spear or longsword (for Spearmaster achievement)

  • Changed to center the camera on the player after Impa uses her teleport ability

  • Changed to prevent all damage to the player on the beat they use a healing item (direct or indirect use)

  • Added an extra beat where Aria cannot be killed by another missed beat immediately after taking damage from a missed beat and being saved by a fairy/potion

  • Remove some useless items from Aria’s item pool: Ring of Regeneration, Ring of Protection, Battle Torch, Greaves

  • Changed Scroll of Need to allow it to give Aria/Yves a fairy when they have an empty bottle

  • Changed Wizzroboe to make the rapid-swipe attack less punishing when the player is playing as Aria

  • Removed Ring of Stealth from Arena Mode

  • Changed Ring of Stealth aggro radius from 3 to 4

  • Changed Boots of Leaping to wear out more quickly, and ensure the player can have this item at most once per game

  • Changed frozen/stunned statuses to allow the player to keep the beat

  • Added some guaranteed heart drops in Deku Village


  • Fixed an issue with the Future World music track where the beat was slightly desynced from the music

  • Fixed a bug that allowed bosses to damage the player on the same beat they were defeated

  • Fixed a bug that allowed enemies to damage the player on the same beat the player completed a wire puzzle in the puzzle dungeon

  • Fixed a bug where Quick Restart after defeat in co-op permadeath or arena mode would cause the next game to submit to the wrong leaderboard

  • Fixed a bug where some boss patterns could be desynced from the audio after the song had looped

  • Fixed a bug that could cause the Shopkeeper to unfairly hit the player in the Temple of Brainstorms

  • Fixed a bug that could cause buried enemies in Arena mode to unfairly hit the player as they were dug out

  • Fixed a bug that could prevent enemies from dropping basic shovels/torches in dungeons when a shovel or torch was for sale in a shop

  • Fixed a bug that could cause the player to spawn on the Zelda start area in Hyrule Castle, even if they were not playing as Zelda

  • Fixed a bug where helper characters frozen in ice blocks in the Ganon battle could be damaged by bombs

  • Fixed a bug where Synthrova attacks would not be cancelled if the player destroyed the wire performing the attack just prior to the attack

  • Fixed a bug where bombs thrown by an enemy Shopkeeper would not damage the player

  • Fixed a bug that caused the player to be unable to enter portals as Shopkeeper when in Ghost form

  • Fixed a crash in the final phase of the Skull Ganon fight (caused by invalid animation frames on the Triforce sparkle effects)

  • Fixed a crash caused by defeating Synthrova and having the player die on the same beat

  • Fixed a crash in dungeon mode generation with certain seeds

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