Massive Entertainment opens job listings for Ubisoft’s upcoming Star Wars project with Lucasfilm Games

    Massive Entertainment’s website has been updated with new job listings for Ubisoft’s upcoming Star Wars project with Lucasfilm Games. The development studio is looking for an Associate Producer and Brand Concept Artist for the new project. Since the game is in early production, these jobs will provide the framework for what’s to come including concepts. Both these jobs are permanent positions based at Massive Entertainment’s studio in Malmo, Sweden. Here are some brief job descriptions for what the jobs entail:

    We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.

    We’re looking for an Associate Producer to be a part of Massive Entertainment in Malmö. You will be an important part of the game development and have the opportunity to manage some of the best teams in the industry. You will be responsible for implementing and improving processes, methods and tools in order to deliver set of features or part of the game content. You will be in charge, using the resources allocated, to deliver on time and with the quality required the part of the game you manage. The role requires the ability to track the progress of the team, to achieve the production objectives and to ensure that the team members remain committed and highly motivated.

    As a Brand Concept Artist, you will be working hand in hand with key creative minds in our studio and our partner’s outstanding team of talents. The Brand Concept Artist will inspire development and the project’s identity during concept phases. Helping to project in the final product intention while building what will ultimately be the public visual style and tone of the brand for players.

    The Brand Concept artist will, in collaboration with product managers, be responsible for delivering specific visual assets, ranging from concept illustrations to high-resolution images, throughout the production cycle of our game.

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    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected]

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