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    DOOM Eternal was Panic Button’s most challenging port to Switch so far, adapted to work from home early

    In a recent interview with Nintendo Everything, Panic Button shared insight into DOOM Eternal’s development for Switch. Senior producer Cody Nicewarner and lead engineer Travis Archer say DOOM Eternal was the most challenging port to Switch so far. The company adapted to work from home conditions early as it was a priority to keep employees safe. With the extra challenge of an unfamiliar work environment, the team still worked hard to ensure DOOM Eternal on Switch would be a great experience. Here’s what they had to say:

    “When we took on the project we knew that Doom Eternal was going to be a large undertaking that would require every ounce of experience we had. We’ve obviously had previous experience working with the idTech engine to bring games like Doom (2016), Wolfenstein 2: The New Colossus, and Wolfenstein: Youngblood to Nintendo Switch. But Doom Eternal is on another level entirely. Marty Stratton and Hugo Martin have both talked about Doom Eternal being one of the most ambitious projects in id Software’s history, and we couldn’t agree more. Faithfully recreating that ambition for Nintendo Switch players took a little extra time. We’re confident it will be worth the wait!”

    “Other than the sheer size and ambition of the game we did not encounter any unique factors that impacted development. However, like many other companies, we face the challenges of a work-from-home environment. Our company reacted early and has kept the health and safety of our employees as a top concern. With that transition, we were forced to deal with an unfamiliar work environment, but with some collaboration and support from id Software and Bethesda, we were able to quickly adapt and accomplish the goal of bringing Doom Eternal to Nintendo Switch. We are very excited about it and look forward to launch!”

    DOOM Eternal releases on December 8th for Switch. Stay tuned at Final Weapon for the latest gaming news and updates!

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected]

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