Microsoft is “very pleased” with Steve in Super Smash Bros Ultimate, Sakurai scrapped some ideas during development

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In a recent interview with Famitsu, Super Smash Bros series director Masahiro Sakurai talked about Minecraft’s Steve during development. He scrapped some ideas like extra tracks and says Microsoft was “very pleased” with the character. Here’s what he had to say, courtesy of Siliconera:

– “We went to Microsoft to present the idea. They were very pleased.”
– “We were looking for a way to make edits based on stages made on Minecraft then into Super Smash Bros. Ultimate, but unfortunately, we quickly gave up on it. As expected, it was a bit too much.”
– “The music production was the toughest time we faced out of all Smash Bros. production. We couldn’t use some songs from the original work due to various reasons!”
– “There were a few tracks that we abandoned in the middle of the arrangement. In the end, I think we were able to find common ground without losing the mood thanks to the hard work of the musicians.”

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Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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