A | REGARDING THE PHYSIQUE CREATION All outfits, wearable items, and CAST parts obtained in PSO2 will be available to use in PSO2:NGS. On top of that, outfits, wearable items, and CAST parts available in PSO2:NGS in new design specs can be equipped to play in PSO2 as well. The base physique of the character will morph to either a PSO2 or PSO2:NGS model depending on which game installment (PSO2 or PSO2:NGS) the equipped outfit, wearable items, or body parts originate from. A new design parameter of “skin glossiness” can be adjusted for both PSO2 and PSO2:NGS physiques. The following explains how “Finger Movements” and “Body Paint” works: -
“Finger Movement” is applicable only to PSO2:NGS physiques. -
“Body Paint” will be available exclusively for PSO2:NGS physiques, not applicable to PSO2 physiques. -
Also, Body Paint that are designed with PSO2 specifications cannot be used on PSO2: NGS physiques. FACE VARIANTS AND HAIRSTYLES Face variants and hairstyles of PSO2 are available to use in character customization in PSO2:NGS as they are. Moreover, face variants and hairstyles that are designed for PSO2: NGS will be added. Those face variants and hairstyles that are designed in PSO2:NGS specs are better in graphics with expanded customization options compared to those in PSO2. Face variants of PSO2:NGS are still applicable even when the character’s physique is based on outfits, parts, and wearable items from PSO2 (and vice-versa.) Also, hairstyles of PSO2:NGS can be used for face variants of PSO2. The same applies the other way around. However, “Pupil,” “Eyebrows,” “Makeup Patterns” will be exclusively available as new design features for face variants in “PSO2: NGS,” and therefore not applicable to face variants of PSO2. In the same manner, “Pupils,” “Eyebrows,” “Eyelashes,” and “Makeup Patterns” of PSO2 are not applicable to face variants of PSO2:NGS. OUTFITS AND WEARABLE ITEMS IN PSO2:NGS Compared to outfits and wearable items from PSO2, those of PSO2:NGS are better in graphics, and the character’s fingers move when equipped. *When equipped with PSO2 outfits and wearable items, their fingers do not move. Regardless of the face variant option selected, outfits and wearable items from both PSO2 and PSO2:NGS are available to equip. Nonetheless, wearable items from PSO2 and PSO2:NGS cannot be equipped together at the same time. CAST PARTS IN PSO2:NGS Compared to arm, body, and leg parts in PSO2, those in PSO2:NGS are better in graphics, and the character’s fingers move when an arm part is equipped. *When equipped with PSO2 CAST parts, fingers do not move. Regardless of head parts option selected, arm, body, leg parts from both PSO2 and PSO2:NGS are available to equip. Nonetheless, arm, body, and leg parts from PSO2 and PSO2:NGS cannot be equipped together at the same time. ACCESSORIES All accessories obtained in PSO2 are available to use in PSO2:NGS. Also, new accessories available to obtain in PSO2:NGS will have more expanded customizability than accessories of PSO2. Regardless of face variant, hairstyle, head part, equipped outfit, wearable item, arm, body, and leg part option selected, accessories from both worlds can be used. |