IGN hosted a recent interview with Respawn head Vince Zampella, where he shed some light on the future of the Titanfall series and DICE L.A’s new game. Unfortunately, “there’s nothing currently in development” for the Titanfall series. Zampella hopes for “some kind of resurrection for the Titanfall series” and will work to make it happen:
Titanfall remains a beloved series that has yet to see the commercial success of Titanfall-universe spin-off Apex Legends or Jedi Fallen Order. When asked if we’ll ever see it again, Zampella was optimistic. “There’s nothing currently in development,” he said. “But it’s always there. You see the little bits of stuff coming back [through the lore in Apex Legends]. At some point, I would personally like to see some kind of resurrection there. We’ll see if I can make that happen.”
DICE L.A’s new game will be in the Frostbite engine and will most likely be a shooter similar to Battlefield and the company’s other offerings. Here are more official excerpts from the interview:
“That team is a shooter team,” Zampella said. “Chances are it’s going to be something along those lines.” He cited veteran talent from Battlefield projects and DICE who already work there, and continued: “There’s a lot of really good shooter talent there. But I don’t want to lock it in and say that’s definitely exactly what they’re doing, because we’re going to look at everything and pick something that feels amazing. The same tenets that apply to Respawn of doing something new and exciting and kind of breaking the genre a little bit is what we’re going to apply to DICE LA. We’re going to look at trying to do something cool.” He added, “We want to do something that’s not competitive with other EA games so that we’re kind of filling in the right gaps in the portfolio. We have some really good ideas, but it’ll be a little bit [before they make any announcements].”
“DICE is a Frostbite team, so they’re familiar with it,” he said. “You need to pick the right engine to make the game that you want to make. Most likely it’ll be Frostbite because that’s what they’re familiar with and that’s what they know and that’s what’s going to be the quickest ramp-up time. But if we decided to do something where another engine made sense that could be an option. So much wealth of experience in that engine and the ability to extract amazing looking graphics out of that engine that it would be a shame to waste that.”
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